chapter one
it starts with teta's stand
a street corner in gemmayzeh, a pot of teta's hummus and a line of hungry neighbors. tap the serve button to hand out a bowl, or hold it to keep the bowls coming. teta's tips show you the way, habibi.
soon the corner grows into a city. kiosks and restaurants open down the street. farms grow chickpeas, sesame, garlic and lemons, and mills, kitchens and a megaplant turn them into hummus. warehouses and cold stores fill up, and ships wait at the port.
the rest of the city waits under the clouds. buy a district and the clouds drift apart as its streets fade in, ready for your next shop.

chapter two
machines you can see
every machine you buy shows up on the building. silos rise beside the hall, kettles crowd the kitchen yard, a gantry crane straddles the quay, and a giant tub of hummus lands on the megaplant's roof.
speed, yield and quality: three paths for every plant
builders work faster while you cheer them on
thirteen grand buildings
the further the tour goes, the bolder the skyline. cairo gets a neon hummus bar, and athens a gold-domed hummus palace. in london a sky restaurant wears a giant bowl for a crown, zeppelins dock in new york, and tokyo sends rockets up from its space port.

teta's stand dresses up too, with seven grand upgrades: a marble counter, a hummus fountain, a neon sign, a golden ladle, a robot arm, drone waiters and a celebrity chef.
chapter three
take it on a world tour
when your empire is big enough, investors come to buy it. they pay in cedars, and every cedar adds 10% to your income, forever.
then the family packs up for the next city. byblos, tripoli, cairo, dubai, and on around the world to tokyo. every city has its own look and landmarks, and everything there is worth 5x more.
the coins roll up with you, from thousands to octillions by tokyo. a world map keeps the route, and you can walk around every city you sold, just as you left it.
24 stops, beirut to tokyo
- 1beirut
teta's stand - 2byblos
- 3tripoli
- 4cairo
neon hummus bar - 5dubai
greenhouses - 6istanbul
drone hub - 7athens
hummus palace - 8rome
- 9barcelona
robot kitchen - 10paris
- 11amsterdam
vertical farm - 12berlin
- 13london
sky restaurant - 14montreal
- 15new york
airship dock - 16mexico city
- 17rio
hummus refinery - 18los angeles
- 19sydney
the hummusphere - 20melbourne
- 21singapore
biodome - 22hong kong
- 23seoul
hummus reactor - 24tokyo
space port
a grand building opens in this city
chapter four
reasons to come back
lunch and dinner rushes: tap fast and the tips add up
golden gulls carrying golden pitas
teta's daily gift, seven days in a row
cold stores keep the empire working while you're away
teta's notebook: 22 skills in 8 tiers, and helpers who upgrade, ship and catch gulls for you
ranks from street vendor to hummus mogul
golden chickpeas for 2x and 3x boosts and time warps, earned as you play
free to play, at your own pace. the shop has golden chickpeas too, and hummus+ is a monthly membership with daily chickpeas and a few perks.
chapter five
visit your friends
walk around your friends' villages, every building and machine in place. leave a heart on your way out, then see where your empire ranks.

villages
visit friends and players from around the world

hearts
leave one on every village you love

rankings
among friends and the whole world, on game center
from the game
a look around
crisp pixels, big readable text and smooth motion everywhere.







the story
made between beirut and tokyo
hi, i'm joseph. i grew up in lebanon, and today i design calm software from tokyo. i run startup ui, a small design studio for health-tech and AI founders, and i'm a founding partner at zunou AI. my first app, tabilog, has been on the app store since august, and my first book, designing sleep, comes out in late october 2026.
hummus world starts where a lebanese table starts: a bowl of hummus in the middle and everyone reaching in. teta's stand on a street corner in gemmayzeh is that welcome, turned into a game.
the world tour follows the road i took, from beirut through dubai all the way to tokyo. every city on the way adds something of its own, and teta's recipes travel with the family, the way the taste of home travels with you.
i made it the way i make everything now: design first, built AI-first. claude code works on an always-on mac mini, every building, car and cloud is drawn pixel by pixel in code, and i review each build from my phone. teta's stand grew into 24 cities in under a week.
it's a calm game, made with care: free to play at your own pace, ad-free and private, with an empire that keeps working while you're away. craft over volume, calm over noise.
onward, joyfully.
joseph